automatic music

Three Minds

A Quantisise patch that evolved from the Three Body Problem. A drone with added FX.

Five Triangles

The Quantussy cluster has five triangle wave oscillators. In this patch two are used for audio (patched to the Coco delay inputs), and the other three are LFO. This patch … Read More

Three Body Problem

The Three Body Problem is a physics problem. It concerns the gravitational relationships between three bodies in space. For example, the Earth, Moon and Sun. Or a Triple Star system. … Read More

Playing With /|/|_|_|_

Mutable Instruments Braids Model /|/|_|_|_ generates a sawtooth waveform, and sends it into a comb filter (tuned delay line). The frequency of the delay line tracks the frequency of the … Read More

brewster sound postcards

Sound Postcards

Buio by Brud has published a digital album of postcard recordings that I selected from 2012 to 2018. Most all of these are examples of what I’ve called ‘automatic music’, … Read More

Live Patch #1 – Serge-Bugbrand

This is the first live piece played at our House Concert on November 12, 2018. Patch Description The control part of this patch uses the six Quantussy Cells in my … Read More

Live Patch #2 – Eurorack

This is the second live piece played at our House Concert on November 12, 2018. Patch Description The patch has a control part and and audio part.  The control section … Read More

Live Patch #3 – MOTM

This is the third live piece played at our House Concert on November 12, 2018. Patch Description Inspired by the Krell patch structure, we use three cycling, voltage-controlled attack-decay envelope … Read More

A Krell Patch on MOTM

Todd Barton is credited with coming up with the Krell patch.  See this discussion on MuffWiggler.  I grabbed the patch diagram there for my featured image.  The heart of a … Read More

Aleatoric Melody in Layers

Featuring Just Friends as an oscillator.  In Run Mode Strata (Shape/Sustain) Just Friends is gated by pulses from Pithoprakta.  The Mix output of J.F. goes through a VCA into Black … Read More