Why Cheese? It’s the Wedge. While reading about Scutoids, I began thinking about three-dimensional representations for interconnecting Quantussy Cells. I sketched a few on a notepad. The cube is an example. Even simpler is a wedge: two triangles, one above the other, with each of the upper and lower vertices connected. In this topology, each node is connected to three adjacent nodes, and the connections can have more than one edge. The following diagram illustrates.
At the top, a simplified Quantussy Cell is shown in a block diagram. It consists of an LFO and two Sample & Holds. Unlike the conventional Quantussy Cell, where the output of one S&H patches to the FM input of the LFO, here those two patch points are made external. This cell has three inputs (LFO FM, and SI and XI, the two S&H inputs) and three outputs, LO, SO, and XO. The colors refer to the banana jacks on the Quantisise.
Below that is a perspective drawing of a cheese wedge with the nodes labelled A-F. Each node has two connections to three other nodes, in the shape of the cheese wedge. The lower drawing shows one way to connect the six nodes together. It’s drawn this way, anticipating it being patched on the Quantisise, which has its six Quantussy Cells bisected into left and right halves on the panel. This made it easy to patch up.
Some of the cheese outputs are controlling a simple, stereo patch, made with a combination of CGS Serge and BugBrand modules. A snippet of the sound:
Here’s another one, with tweaking of the patch. Same cheese.
i would LOVE to know EVERYTHING ( 😛 ) about that there red panel. lol
like real schems ^_^
I love your ciat style work so damn much!
Why, thank you very much, Joshua! To learn more about the Quantisise Red Panel, just click on quantisise in the tag cloud at the upper right on this page.