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A glance at this hypercube gave me a vision of a hyper-tetrahedron. There is such a thing, but it wasn’t what I imagined. So I call this a Double Tetrahedron. I pictured a tetrahedron, a 3D object, projected onto a flat surface. By mentally grabbing an apex I saw it could be dragged into a parallelogram shape. Then I pictured two of those in 3D, one positioned over the other. Then I connected each of the four apexes of the top one to the bottom one. It took a few pencil sketches to clarify.
I saw that each apex plus connecting edge made four edges out of each apex. Now I placed a Quantussy Cell at each node. Since a Quantussy Cell has two inputs and two outputs, all I had to do was figure out how to connect them, so as to make a modular patch.
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Details of the geometry
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Above I have replicated the block diagram of a Quantussy Cell. It outputs a triangle, sine, or ramp wave at the Green terminal and a Sample & Hold output at the Red terminal. Gray is the input to the S&H that comes out at the Red. Violet goes into a second S&H that is used internally to control the speed of the LFO.
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The diagram shows how the eight cells are interconnected. My strategy was to have the Red to Violet paths form a complete cycle around all eight and likewise for the Green to Gray (dotted lines).
Implementation
Four of the cells were made with a Tromso + half of a Frogleg Synthesis Dual S&H. The other four were each made of one Xaoc Batumi LFO + a 2hp S&H.
For the audio, the first stereo voice takes two sine waves from Cubusynth Engine through Patching Panda Punch V3 and then through a tanh[3] channel and then through Non-Linear Memory Machine. The second stereo voice uses the Dannysound oscillators, Cu-Bit Cascades, and Qu-Bit Aurora. Lots of CV taken from the Quantussy Cell arrangement was used for modulation.
I found out that this structure, two tetrahedrons back to back, is called a Triangular Bipyramid.