Been playing with a patch using the CGS Super Psycho LFO. I decided to fire up Audio Mulch with the idea to try sampling. Yikes! Me. Sampling. I recorded a bit of the Psycho LFO patch and then played it back through a Bubble Blower, a contraption that reads samples and trashes them all sorts of ways I don’t understand. I just play with all the sliders and listen. Then I added an S-Delay to it. Then I doubled it all by feeding a supplied sample file, fluoro-seqence.wav, into a second Bubble Blower and another S-Delay. I mixed these in real time and mouse-twiddled the knobs. It’s pretty cool, actually.
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Nice one 🙂 You could try using the Psycho as a live input into AudioMulch using SoundIn and then granulate it live with the DLGranulator (similar to BubbleBlower except granulates a live input).